The first dragon of the universe. Best known as the Darkness.
Daughter of Donzink. The Mother of Light.
Son of Donzink. The War Father.
Disciple of God. Devout follower of Lumensay.
Ruler of Hell. Cunning tactician responsible for centuries of war and grief.
The forgotten God of Heildom. Trapped in Fearwharf for centuries, emerging into a brand new world.
Keen inventor and former tactician of Satan and Hell. Now, Locust's right hand demon.
Former queen of the ShunShone Kingdom. Corrupted by Locust's foul ploy.
Former king of the ShunShone Kingdom. Corrupted by Locust's foul ploy, but escaped his influence.
First inheritor of the Book of Creation. Scholar from the Kingdom of Prawozlota.
Creator and first inheritor of the Codex of Shadows. Creator of dark magic who hails from the Kingdom of Sombraviva.
First inheritor of Firebrand. A mercenary who hails from the Kingdom of Bellacorte.
First inheritor of the Dragonclaw Staff. A cleric of beauty who hails from the Kingdom of Chantelune.
First inheritor of Feuernd. A noblewoman who hails from the Kingdom of Chantelune.
Creator and first inheritor of the Golden Ash Axe. A noble from the Kingdom of Grünthal
Creator and first inheritor of the Demonic Dagger. Retainer to Hectand who hails from the Kingdom of Monteluz.
Current inheritor of the Dragonclaw Staff. Queen of Westmere with an air of elegance, and a silvered tongue. Uses hydrokinesis in tandem with her staff.
Current inheritor of the Golden Ash Axe. King of Westmere who rules over his people with a firm and fair fist. Values strength above all else.
Current inheritor of Feuernd. Princess of Westmere with a caring heart.
Noble scholar who works for the Royal Records for the Kingdom of Westmere. Assists the Holy Crusaders and Church of Westmere with his negotation abilities. Father to Jeorge and MaxiMill, husband to La'Reese.
Royal priestess of Westmere. Blessed by Anthos for her piety. In return, devouted herself to the Church of Westmere. Mother to Jeorge and MaxiMill, wife to Duplewuf.
Sniper within the ranks of the Knights of Westmere. Blessed by Anthos to have near perfect aiming. Son to Duplewuf and La'Reese, older brother to MaxiMill.
Inheritor of Firebrand. Novice mage who learned swordsmanship under Luftenberge. Younger brother to Jeorge, son to Duplewuf and La'Reese.
Retainer to Jeorge and MaxiMill. War advisor and tactician for Westmere. Royal Knight despite never being a Holy Crusader.
Berserker king of Skallgard. A boisterous beserkers whos strength should not be trifled with.
Queen of Snowvale. An elegant woman who's a master of ice magic.
Archmage of Ivory Spire. Master of all elemental magic. A poised, elegant woman.
Inheritor of the Codex of Shadows. Arch dark mage of Umbravale.
Current inheritor of the Book of Creation and Demonic Dagger. An unsurprising individual, fate would change Ranos life.
Best friend to Rano and Max. An inventor who is sometimes too perfect.
Best friend to Rano and Lisa. A metalhead who enjoys most types of music. Afraid of many things, and tries to hide it.
Current inheritor of th Codex of Shadows. Once a solider on a mission during the War on Magic, after being greviously wounded, he was presumed missing in action.
The last known Shadowic person. Cunning and deceptive, Lica lures individuals in with her kindness, observing them before she strikes.
The late wife to Walter Chesterfield. Kindhearted and empathetic.
The late husband to Clarie Chesterfield. Former CEO of Chesterfield Inc. Fuled by greed, Walter cared little for his employees, and his family.
A scarecrow creation come to life. One of Licas few successful experiments.
Former geologist studying the regalia and relics of the land. An earth bender who's sanity was eroded away by Lica, now under her control.
Younger brother of Walter Chesterfield. Uncle to Sam and Lisa.
Caretaker of Max and Rano who ran a small orphanage. Former historian who collected relics.
Cousin to Lisa. Mechanic and tinkerer with much less experience.
Current Mayor of Goldcrest. Proprietor of anti-magic laws.
Donzink is the original creator of the universe. He is best known as Darkness, where the shadow and light meet. Donzink is responsible for the creation of the Big Bang. As a lonely entity in the vast void of nothingness, all Donzink ever wanted was companionship. As a result of the Big Bang, Donzink birthed two children, Solverk and Lumensay.
Donzink loved his children with all his heart, and spent as much time with them as possible. Any time he spent with Lumensay made Solverk feel bitter, leading to complications.
This would lead to the relationship between his two children to quickly become soured. When conflict arose between his children, Donzink intervened, shielding Lumensay from a fatal strike from Solverk. Grievously wounded, Donzink banished his children to what would become present-day Earth. Alone, weak, and hurt, Donzink floats in the endless void of space, as he did eons prior.
Lumensay, better known as the Dragon of Light, is one of Donzinks children. Lumensay is a kind hearted, loving lady, who once banished to Earth, would pamper and protect the humans she came across. Lumensay loved the nature of Earth, taking it all in. Growing with the humans and progressing with them, she would carefully take notes of what they did in a unique book.
However, despite this care and nurture she showed, many mortals were suspicious or refused Lumensays intervention. Those who witnessed her power were divided, trusting the known or rejecting it. Those who grew complacent with Lumensay never learned how to take care of themselves properly, causing those who were deeply devout to her to die out as a result.
Lumensay had powers to conjure up life. She used her power to benefit the betterment of humanity. She is also a natural healer, capable of healing those in most terminally ill states.
Lumensay blessed many mortals, granting them some of her abilities. As a result, certain mortals became known as “Descendents of the Mother of Light”, carrying rich Lumensay blood.
Solverk, better known as the Dragon of Shadow, is one of Donzinks children. Solverk, is a cruel hearted, hating man, who once banished to Earth, would engage humanity in endless struggles, strife and wars. Those who prevailed gained his blessing and guidance. Solverk believed in strength, and only respected those who matched his, or raised above his own. Solverk hated Lumensay with all of his being, vowing to enact revenge when given the chance.
Solverk is unnaturally strong and resistant to mortal attacks. Even when in a critical state, Solverk gains enhanced abilities and always triumphs over adversity. However, this ability comes at a great cost; the immense weakening of his physical state once the threat is thwarted. Solverk will require prolonged periods of rest to recover.
Solverk blessed much less mortals compared to Lumensay, granting them some of his abilities. As a result, certain mortals became known as “Descendants of the Father of Shadows”, carrying rich Solverk blood. Those who fought alongside Solverk but were not blessed, were known as “Descendants of the Father of War”, a lesser known faction throughout history.
Anthos is one of the deities of Heildom, and a respected master of elemental and light magic. Anthos is the eldest of a trio of deities who reign over Heildom. Anthos is a disciple of God, and works as an envoy for him, relaying His word to the mortals of Heildom. Anthos has the unique ability to see into the future, however, Anthos is honorbound by God to never reveal the unfortunate demise of mortals.
Before Anthos became a disciple of God, he was once mortal, and was a devout follower of the Mother of Light, Lumensay. During the War Between Lumensay and Solverk, Anthos pledged to protect Lumensay after everyone else had fled. Lumensay bestowed one final gift to a mortal. Lumensay empowered Anthos with divinity, and ushered him out of the palace. Anthos would herald forth his gift, spreading the Mother of Light religion across the world, before ascending to the heavens, becoming a disciple of God.
Locust is one of the deities of Heildom, and a feared master of necromancy and dark magic. Locust is best described as an agent of chaos, always thriving on the worst of situations. Locust also heavily detests mortals. Like Anthos, Locust can see into the future as well, but not as well as Anthos. As an additional benefit, Locust can dampen this ability against other deities, causing predictions to become twisted or incorrect.
Locust is responsible for the War of Hell, where he would ascend the throne of Hell, usurping Satan alongside his masterful tactician and tinkerer.
Locust is also responsible for disrupting and destroying the ShunShone Kingdom, and corrupting the king and queen, Bante and Antía with malicious influence to plunge the world into eternal darkness.
Locust is also capable of granting demonic wishes to mortals, however, they always come with an unfortunate twist.
Locust used to be Solverks strategist, up until the War Between Lumensay and Solverk, having led Solverks armies to victory many times. Once Solverk became entombed in an eternal struggle with his sister, Locust saw the opportunity and started to consume the blood of those blessed by Solverk.
Locust would eventually catch the attention of Satan and God. Satan seized the opportunity and added Locust to his ranks, blessing him with the power and strength of Hell, turning him into a demon.
Bareus is one of the deities of Heildom, and has been believed to have been killed. Bareus was trapped in Fearwharf. Climbing out of Fearwharf took centuries for Bareus, emerging in a new era. As a result, Bareus was partially mortal during his unfortunate captivity as he made the trek back to the overworld. Once in the overworld again, Bareus regained his foresight ability. Unlike the other two deities from Heildom, Bareus’ is much weaker and cannot see much further into the future.
Alone in a world that is foreign to Bareus, he took up Anthos name in hopes of finding any semblance of the world he once knew. Bareus would move on to become a stockbroker, using his power to score high with stocks, earning the respect of many economists from around the globe.
Bareus would not find renewed purposes until stumbling across Bante.
Harvonk is one of the deities of Hell, a masterful tactician, and a keen inventor. Harvonk worked alongside Satan until his usurpation by Locust. Once Locust ascended the throne of Hell, Harvonk worked closely with Locust as a trusted advisor, scheming plans and invasions.
Harvonk is exceptionally cunning, only wanting to help himself and those who display immense power. After witnessing Locust usurp Satan, Harvonk pledged loyalty to Locust, offering his utmost services.
Antía was one of the last direct descendants of Lumensay. Within ShunShone Kingdom, she and Bante were capable of communicating directly with the Gods and those in the Heavens above. Antía was known to be an extremely caring individual, many rumored that she was the reincarnation of Lumensay herself. She had unique healing capabilities, and could nurture many back from even the brink of death itself.
However, one day, a never ending torrential storm hit ShunShone kingdom, and the king and queen were never heard from again.
Antía was once the queen of the ShunShone Kingdom, but was put into an eternal slumber by Locust. Once she awoke centuries later, the original, warm hearted Anita, was changed into one who lusted to plunge the world into darkness.
Antía was supposed to wake up much sooner, but Locust’s spell didn’t work properly, causing her to awaken much later, in a new era with a new purpose.
Bante ruled over ShunShone Kingdom with a caring heart, like his wife, Antía. Together they shared their love and warmth with everyone in the realm.
Unlike Antía, Bante did not have any unique healing properties, but was a master of light or holy magic. Bantes power was strong enough to banish demonic entities as well as vanquish those afflicted by demonic influence.
Bante was once the king of ShunShone Kingdom, but was put into an eternal slumber by Locust. However, unlike Antía, Bante awoke before Antía, and was able to escape the influence Locust casted on him.
After Antía awoke, Bante tried everything within his renewed power to stop her, but was fruitless in his efforts.
Rana hails from the Kingdom of Prawozlota, and became well known for her ability to decipher ancient texts. It wouldn’t be until she stumbled upon the Book of Creation, where she tapped into her abilities, gifted from Lumensay.
Oscuro hails from the Kingdom of Sombraviva, and became known as the pioneer of dark magic. Oscuro worked closely with Rana, deciphering ancient texts and translating them into his native tongue.
While working on the creation of dark magic, Oscuro created the Codex of Shadows, tapping into his ability to conjure dark magical energies, gifted from Solverk. From there, Oscuro would go on to create a race of semi-mortals known as the Shadowic people.
Matezto hails from the Kingdom of Bellacorte, working as a mercenary. Deft and agile, Matezto is a masterful sellsword who travels across Europe defending commoners and nobles alike, however, his true allegiance is that of the Holy City of Santa Lucerra.
Matezto has a strong religious background, vowing to protect those who cannot protect themselves.
Matezto came across Firebrand in a forest within Bellacorte, sheathed in a rock tomb.
Annette hails from the Kingdom of Chantelune, a cleric of immense beauty, comfort, grace and class. Annette would heal any of the Chantelune people without questioning who they are or what ails them.
Annette is one of Vetzs retainers.
Vetz hails from the Kingdom of Chantelune, and is a noblewoman. However, Vetz does not care much for the noble life, and prefers working much like a mercenary, with Annette close by her side.
Despite rejecting her nobility, Vetz is an honorable woman who looks after her subjects, often assisting them with everyday tasks.
Vetz can commonly be seen on horseback.
Hectand hails from the Kingdom of Grünthal, and is the next heir to the throne. Hectand frequently worked alongside the Grünthal Berserkers, learning how to wield an axe as well as axe combat. Hectand is very bold and brash for a noble, and rather unrefined.
Hectand has a retainer known as Sofee.
Sofee hails from a remote village from the Kingdom of Monteluz, where she was rescued by Hectand during a joint coalition with multiple armies during the War of Terror. Prior to her rescue, Sofee was a thief and lived by herself, stealing from commoners to nobles. These skills would come to fruition, as she works as a spy for both the Kingdom of Sombraviva and Kingdom of Grünthal.
Alexandria is the queen of Westmere, wife to King Hector, and mother to Angelica. Alexandria is a regal woman, however, she has a bit of silvered tongue with a hint of arrogance.
Alexandria has a unique ability, hydrokinesis, which is slightly enhanced when using her staff. She is capable of healing others with her staff, but is very limited in her abilities.
Hector is the king of Westmere, husband to Queen Alexandira and father to Angelica. Hector rules over Westmere with a firm but fair fist. Hector speaks with authority, reminding his subjects the weight of his crown.
Hector believes in the show of power, to ensure subjects don’t question him. Many times he would wrestle with the knights, commonly in the common space with commoners looking on, as a display of his strength. Many of the knights have been an unfortunate subject to this display, and it has become a common initiation practice to wrestle the king. The inability or refusal to wrestle the king leads to the removal of knights.
Angelica is the princess of Westmere, and daughter to Alexandria and Hector. Angelica is regal, elegant, trustworthy, and a bit naive. Following in her mothers footsteps, Angelica studied light or holy magic, healing soldiers and commoners alike. Angelica also brandishes a rapier, and is adept in elemental magic as well, although she detests fighting and prefers aiding those who need help.
Angelica is best friends with a commoner named Maxi, whose brother is in the royal army. They often spend a lot of time together, studying magic and practicing their swordplay.
Duplewuf is the father of Jeorge and MaxiMill, and husband to La’Reese. Duplewuf is a noble scholar who works for the Royal Records. It is Duplewufs responsibility alone to ensure that all records and events are appropriately documented and accounted for. He is also responsible for decoding and transcribing ancient texts while adding them to the royal library.
Duplewuf is an adept light or holy magic user, however, he only uses these powers to banish demons.
He also works closely with the Holy Crusaders and the Church of Westmere. When an individual is sought out to repent, before the Holy Crusaders commit their crusade, Duplewuf will speak to the individual and seek for them to repent.
La’Reese is the wife to Duplewuf, and mother to Jeorge and MaxiMill. A noble woman known for her piety, she worked closely with the Royal Priests of Westmere. She was responsible for purifying the land of demonic influence. Unlike the Holy Crusaders, she never directly interacts with the damned.
La’Reese struggled with learning light or holy magic. Anthos blessed her for the piety she showed. In return, La’Reese caters to those in the Church of Westmere, as well as being a caring mother and wife to her family.
Jeorge is the son of Duplewuf and La’Reese, and older brother to MaxiMill. Jeorge would practice with a bow, becoming a sharpshooter in his early teens. This would catch the notice of his retainer, Luftenberge, where he would be enlisted within the snipers division of the Knights of Westmere.
Jeorge was blessed by Anthos to have near perfect aim, the only requirement to keep this deal was to continue practicing, which Jeorge did. However, he would make a deal with Locust to further perfect his aim.
Along with being a masterful sniper, Jeorge learned how to ride on horseback while wielding a lance.
MaxiMill, commonly referred to as Maxi, is the younger brother to Jeorge and son of Duplewuf and La’Reese. Unlike his family, Maxi has no real extraordinary talents. He is not a talented light or holy mage nor can he wield a bow. However, he has taken up learning elemental magic, and is a novice fire mage. With Luftenberge, Maxi has learned swordsmanship and continues to practice.
Maxi would learn his elemental magic directly from Anthos, however, Anthos would never bless him in the way he blessed his older brother, Jeorge. Instead, Anthos would guide Maxi and help him sharpen his magical abilities.
Maxi is a joyful young boy, spending time with Westmere’s young princess, Angelica. Together, they work on their magical crafts and commonly spend time together in the forests near the kingdom.
After the events of the Great Demon War, Maxi completely changed. His demeanor became more serious, and he became more fixated on improving his magical abilities and swordsmanship.
The whimsical, happy go lucky kid that Maxi used to be was gone. Now a teenager, he has become fixated on improving and bettering himself, to protect those he cares about.
Luftenberge is an old knight of Westmere, now retainer to Jeorge and MaxiMill. Despite his age, Luftenberge is still capable of fighting, and continuously trains Jeorge and MaxiMill. He is still a trusted war advisor and one of the few tacticians of Westmere.
Despite being an old knight, Luftenberge enjoys being around and looking after children. Before becoming a retainer, Luftenberge would often look over his grandchildren, before returning to service.
Luftenberge never joined the Holy Crusaders, but was a trusted Royal Knight for many decades before retirement. His commitment to Westmere is unlike anyone else.
hauld is the Berserker King who rules over Skallgard, the realm of berserkers. Thauld rules over more than just berserkers, he is also responsible for many of the realm's mercenaries. Thauld is a rough, gruff and boisterous berserker. He often lugs around a heavy war axe he forged himself, but to him, its light as a feather. Thauld is a fearsome and gruesome berserker and should not be trifled with.
Thauld often spars with other berserkers, and has challenged Hector numerous times to friendly duels.
Lumi is the queen of Snowvale. Due to the location of Snowvale, Lumi is isolated from the other lords of the realm, unable to make many connections with them. Communication with Lumi is equally difficult.
Lumi is a soft spoken, elegant woman. Like the realm she comes from, she can be cold at times, wanting to keep to herself.
Lumi is also a master of ice magic, capable of conjuring up blizzards and even encasing things into sheets of ice. She is also capable of conjuring up ice pillars and spikes.
Atahmera is the archmage of Ivory Spire, and is responsible for all the realms elemental mages. She is an elegant, poised woman whose voice matches his personality. Despite this nobility, she is a fearsome master of the elements as the archmage.
Athamera is also responsible for teaching many of the individual elemental master mages, so that they may carry forth their own teachings as well as carrying on elemental magic.
Barith is the arch dark mage of Umbravale, and is responsible for all the realms dark magic mages. Comparable to Atahmera due to their magical nature, Barith is much more reserved and prefers to stay within Umbravale. Due to the nature of dark magic, Barith is considered a threat by many in the realm, but still respect him for his status.
Despite being the arch dark mage, the Holy Crusaders of Westmere have not crusaded against Braith or Umbravale.
Rano was an unsurprising boy growing up. He was given up for adoption when he was a baby, where he was cared for by Truman, alongside Max. Truman taught Rano compassion and empathy, where he would hone those skills and become a well respected adult. Rano cares for others greatly, as a result, he can be a bit naive sometimes, not noticing danger when it stares him down.
Rano harbored strong elemental magical abilities, but couldn’t tap into his full potential. Throughout his childhood, he would unintentionally conjure up elemental magic, causing problems for him and Truman. As a result, Rano had to suppress these abilities or face criminal charges as he grew older.
It wouldn’t be until he discovered the Book of Creation when he realized the true strength of his abilities.
Rano discovered the Book of Creation in an old library within his town.
Rano discovered the Demonic Dagger when helping Truman clean out the orphanage.
Lisa is an exceptional mechanic and tinkerer. She is the friend of Rano and Max. Lisa visited the orphanage often, making friends with the many orphans there. She is older than Rano and Max by a few years.
Lisa is a bit rugged and rough around the edges. She is calculated and a perfectionist to a fault. When things go awry, she easily becomes frazzled. She becomes even more frazzled when her inventions fail to cooperate.
Max is the best friend of Rano, and non-biological brother to him. Max is a music head, enjoying most rock and metal bands, and is commonly seen scrolling through his phone with headphones in.
Max appears calm, collected and strong, but is actually a wimp and has some common phobias. He always allowed Rano to take charge despite his better judgement, leading him into situations he would otherwise avoid.
Max can also play a few instruments, such as the guitar, bass and piano.
Hunner became infamous once he tapped into the ancient spirits of dark magic. From there, he recreated the Shadowic people, which was a presumed lost race. His exploits would gain the attention of a mysterious dark mage by the name of Lica. Together, they founded the Shadowic Kingdom, and began to wreak havoc against humanity.
Hunner is patient and calculated, waiting for his opponents to move first before he plans his assault. Now a master of the dark arts, Hunner reigns without opposition, smiting those who stand in his path.
Prior to his dark magic descent, Hunner worked as a soldier, on the front lines during the War on Magic in 198X, where he would become wounded by a dark mage and necromancer. A ball of energy was hurled towards his head, knocking him unconscious for months. When he awoke, he was a slowly changing man.
Prior to the war and his corruption, Hunner was known as Hunter. Lica had changed everything about Hunner outside of his military prowess in an attempt to keep his past concealed. This way, she could ensure that her influence and manipulation was the only thing that had control over him.
Lica is responsible for why Hunner turned out the way he did. She is the one who attacked him during the War on Magic in 198X. She is a master of dark magic, and much more proficient than Hunner.
Lica acts with refinement and grace, but is a feared mage on the battlefield. She can easily deceive enemies with her charm, and her magic. She can manifest the fears of anyone she encounters, using them to her advantage.
Like Hunner, Lica will watch and observe her enemies, watching for weaknesses and openings. She may even offer a false negotiation or false sense of hope. She is quick witted and her tongue is not to be trusted.
Claire Chesterfield is the late wife of Walter Chesterfield. Claire was a kindhearted woman all throughout her life, a stark comparison to her husband. She looked after her employees and her own children. Even at times, some of her warmth rubbed off onto Walter, but not for long.
After her passing, Clarie was stuck between the Spirit Realm and Final Plateau, watching over her husband until his passing.
Walter Chesterfield is the late husband of Claire Chesterfield, and late CEO of Chesterfield Inc, a furniture company. Walter was always profit driven and cared little about his employees and executives. On his deathbed, Walter was very reluctant to pass down the company to any of his children, and died without anyone succeeding him. As a result, Chesterfield Inc would close its door.
Like his wife, Walter would be stuck between the Spirit Realm and Final Plateau, reunited with his wife.
Walter would cross paths with Rano after they were exploring his old factory and mansion.
Jack-O-Haunter, or Jack, is an anthropomorphic scarecrow come to life. He is the result of dark magic influences. An experiment of Lica, Jack would come to life in 199X after presumably failing. Jack would seek out Lica, capable of “smelling” magical energies in the air.
Despite being a scarecrow, Jack's personality is just as flimsy. Being a construct of dark magic, Jack does not think much on his own, nor does he have full self-autonomy. He lives to serve Lica, and is primarily a servant.
Jack has no physical prowess of magical capabilities, and is mostly a grunt. However, Lica would eventually realize the power Jack has, tapping into his full potential.
Caleck is an earth bender, however, he would become susceptible to Lica’s dark magical influence. As a result, his sanity would erode away, slipping him into insanity. Primed for manipulation, Lica morphed Caleck into a powerful soldier.
Prior to Lica’s influence, Caleck was a respected geologist. Caleck was knowledgeable of the area, having carbon dated it as well as working closely with historians to date regalia and relics found in the area. Now, under Lica’s influence, she is priming him to obtain this information to collect all the Inheritors regalia.
Hubert is the younger brother of Walter Chesterfield. When Hubert married, he changed his last name to that of his mistress, to avoid the association with his older brother and his deplorable actions.
Hubert worked as a local politician, lobbying against his older brother. After his passing, Hubert would step away from politics and retire to live a quieter life.
Hubert is the uncle to Sam and Lisa.
Truma is the caretaker of Max and Rano, and the sole operator of a small orphanage. Truman values respect and honesty, and instills these values in all the orphans who have passed through his orphanage. Many remained to help work at the orphanage, others coming back after maturing with their families.
Prior to this, Truman worked as a historian, collecting artifacts from the area. When scouting the ruins of a dilapidated castle, Truman discovered a peculiar dagger, known as the Demonic Dagger. Truman held onto this dagger, believing it was nothing more than rubbish due to the nature of it.
Sam is the cousin to Lisa. He is a mechanic and tinkerer like Lisa, but is much more inexperienced. He is also a talented artist, having designed many graphical designs for Lisa’s contraptions.
Sam can be aloof sometimes and absent-minded, dazing off into space at the worst of times.
Geralt is the current mayor of Goldcrest, which was once the Kingdom of Westmere. Now a hub of economic trade and growth, Geralt keeps a stronghold on the city.
Geralt is a rather corrupt mayor with questionable ethics and morals. He upholds the anti-magic law to a serious degree, having had many novice mages imprisoned, or demagified, a process known for completely stripping a person of magical abilities.
Geralt would be the focal point for many of Rano, Max and Lisa’s conflict.